
Subclass Spotlight: Chaosborn Ravager (Fighter)
Under the Dome – Balaria | Live Play Subclass Reveal #4
The fifth custom subclass revealed for Under the Dome – Balaria is raw, unbridled destruction. Where the Symbiotic Engineer bends adaptation, the Domain of Grinding Flame burns with the power of chaos, The College of Hollow Chorus breaks reality, and the Shattered Flow Monk breaks rhythm, the Chaosborn Ravager is chaos incarnate—violence infused with unpredictable, storm-born power.
Touched by Grind energies, chaos storms, or simply cursed by fate, these warriors turn the battlefield into a crucible of entropy. Every strike they land ripples with random surges of fire, lightning, frost, or stranger distortions. They are as dangerous to face as they are impossible to predict.
“Order is an illusion. When the storm comes, I am the storm.”
The Chaosborn Ravager
To fight as a Ravager is to abandon the illusion of control. You don’t just swing a blade—you tear reality open with every cut. Your strikes crackle with lightning, freeze with sudden frost, or crush enemies under warped gravity. And when your enemies think they understand your rhythm, it changes again.
This subclass is for players who want to embrace wild unpredictability, high damage potential, and battlefield shockwaves. The Ravager thrives in the middle of combat, feeding off the storm of chaos and leaving carnage in its wake.
Subclass Features
Chaotic Strike (3rd Level)
Your attacks are infused with chaotic energy. When you hit a creature with a weapon attack, you can unleash a surge of chaos energy. Roll a d8 and apply one of the following effects to the attack:
- Crackling Surge: The target takes an additional 1d6 lightning damage.
- Flame Burst: The target takes an additional 1d6 fire damage.
- Frostbite: The target takes an additional 1d6 cold damage.
- Venomous Strike: The target takes an additional 1d6 poison damage.
- Psychic Lash: The target takes an additional 1d6 psychic damage.
- Rending Force: The attack becomes magical and deals an additional 1d6 force damage.
- Gravity Distortion: The target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be knocked prone.
- Warped Reality: The space around the target distorts, causing disadvantage on the next attack made against you before the end of your next turn.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Surge of Anarchy (7th Level)
Your chaotic power surges outward when you are in danger. When you take damage from a creature within 5 feet of you, you can use your reaction to release a wave of chaotic energy. Roll a d6 and apply one of the following effects to all creatures within 5 feet of you:
1-2. Rebounding Force: Each creature must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be pushed 10 feet away from you.
3-4. Wildfire Pulse: Each creature takes fire damage equal to your fighter level.
5-6. Confounding Screech: Each creature must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the start of your next turn.
You can use this feature a number of times equal to your proficiency bonus, regaining all uses after a long rest.
Chaotic Vitality (10th Level)
The chaos within invigorates you when you are on the edge of defeat. When you drop to half your hit points or fewer, you gain the following benefits:
- You gain temporary hit points equal to your fighter level + your Constitution modifier.
- Your speed increases by 10 feet.
- Your weapon attacks deal an additional 1d6 damage of a random type (roll a d8 on the Chaotic Strike table to determine the damage type).
These benefits last for 1 minute or until you are healed above half your hit point maximum. Once you use this feature, you can’t do so again until you finish a long rest.
Unleashed Havoc (15th Level)
You channel the chaotic power within to become a storm of destruction. When you take the Attack action, you can make one additional attack as part of that action. Additionally, the damage die for your Chaotic Strike increases from 1d6 to 1d8.
Avatar of Chaos (18th Level)
You have become a master of chaotic power, turning yourself into a living maelstrom of unpredictability. As an action, you can unleash your full chaotic might for 1 minute, gaining the following benefits:
- You can use Chaotic Strike on every weapon attack without expending uses.
- You gain resistance to all damage except force and psychic damage.
- Hostile creatures within 10 feet of you have disadvantage on saving throws against being moved or knocked prone.
Once you use this feature, you cannot use it again until you finish a long rest.
Why the Ravager Fits Balaria
Balaria is a city struggling to contain instability beneath its Dome. The Chaosborn Ravager is what happens when containment fails—a walking echo of the outside storms. In politics, such a fighter is a warning: chaos cannot be bargained with, only survived. On the battlefield, they are the embodiment of collapse.
For the player, this subclass offers the thrill of rolling the dice for chaos—every turn is unpredictable, every blow different, every fight a storm.
Five Revealed, One Remains
With the Chaosborn Ravager, five of our six custom subclasses for Under the Dome – Balaria are now revealed:
-
The adaptive Symbiotic Engineer (Artificer)
-
The brilliantDomain of Grinding Flame (cleric)
- The Enigmatic College of Hollow Chior (Bard
-
The chaotic Way of the Shattered Flow (Monk)
-
The destructive Chaosborn Ravager (Fighter)
One Left. Will this rogue be trusted in a place full of lies and corruption in under the Dome.
The storm grows nearer. The Dome shudders. And the Ravager waits.
Thanks for reading. Until Next Time, Stay Nerdy!!
No Comments